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Excerpt

In the heart of the frozen north, where the cold claims all who dare venture too far, there lies a power older than time itself. In the End Lies Ice is the definitive guide to frost magic, penned by the enigmatic mage Thrymr Vorinsson, whose mastery of the frozen elements is as feared as it is revered.

Table of Contents

In the End Lies Ice

A Treatise on the Secrets of Frost Magic

Thrymr Vorinsson

Foreword

In the heart of the bleakest winter, when the winds howl like mournful spirits and frost creeps into the bones of the earth, there lies power. This tome, *In the End Lies Ice*, was forged not in the heat of a hearth, but in the endless cold of the Frozen North, where even the light of day is swallowed by eternal night. It is a record of ancient and forbidden magic—an art known only to those who dare commune with the forces of frost.

I, Thrymr Vorinsson, once mortal, have long since surrendered the warmth of the flesh for the eternal wisdom of ice. It is by the will of the Frost Lords that I share these secrets, though know this: mastery of frost magic is not for the faint-hearted. The power within these spells will not simply obey your whims—it will test you, chill your spirit, and leave your soul as cold as the magics you wield. If you are found worthy, perhaps you will leave your mark upon the world in the form of winter’s kiss. If not, the frost will claim you.

These pages detail the purest form of winter’s magic—magic that is cruel, unrelenting, and untamed. It bends nature to its will, forces even the strongest foes to shudder before the cold, and shapes the world into its frozen design. Use this knowledge wisely, for winter is not merely a season—it is a weapon.

 

Spells

Icicle (1)

With a flick of your fingers, you summon an icy shard from the air itself. The icicle grows rapidly, its edges sharp enough to slice through armor. When hurled, it flies with deadly accuracy, capable of piercing through several foes in a straight line. Each victim struck feels not just the physical wound but the psychic chill that follows, burrowing into their minds like the creeping frost of a harsh winter.

Damage: 2 frost/psychic damage.
Range: 30 feet.
Special: Can pass through multiple enemies if they are aligned in a row.

Freeze (1)

The air around you seems to pause as you command the very essence of cold to crystallize moisture. Water becomes solid in an instant, and objects coated in liquid are encased in shimmering frost. With this spell, rivers can be stilled, and flames suffocated. It’s a favorite of frost magi when they seek to control their surroundings or create temporary barriers from frozen water.

Effect: Freeze liquid or small objects.
Special: May also freeze an area of ground or create a simple ice barrier.

Frost Weapon (1)

A mundane weapon becomes an extension of winter’s wrath as you imbue it with frost. The edge of the blade shimmers with a cold so intense that it bites deeper than steel alone. Each strike sends freezing cold through the target, slowing their movements and chilling their very blood. Even the bravest warriors tremble at the touch of a frost-forged weapon.

Effect: Imbue a weapon with frost, granting +1 frost damage for each strike.
Duration: Until the battle ends or the weapon is shattered.
Special: The weapon leaves visible frost marks on whatever it strikes.

Ice Floor (1)

The ground beneath your enemy turns slick and treacherous as a sheet of ice forms in an instant. With a flash of cold magic, their feet are frozen to the spot, unable to break free. Their struggle is futile, for the ice is unyielding. Many a warrior has found themselves stuck, only to fall victim to a frost mage’s follow-up assault.

Effect: Freeze the enemy’s feet to the floor, immobilizing them.
Duration: Until they successfully break free (strength/agility check).
Special: The ice weakens over time but can last long enough to gain a tactical advantage.

Ice Wall (X)

A wall of translucent, razor-thin ice rises from the ground at your command, glistening in the pale light. The wall’s size and strength are determined by the energy you expend, but its surface is unnervingly smooth, hard as crystal, and able to block both physical and magical assaults. Behind this frozen barrier, you can gain respite from your enemies, plan your next move, or funnel them into a trap.

Effect: Summon an ice wall, X meters long and X+2 HP.
Special: The wall is nearly transparent, allowing you to see through it, though vision is slightly blurred.

Brain Freeze (2)

A sudden, stabbing pain shoots through your enemy’s mind as if their thoughts are encased in ice. The pain is so intense it momentarily paralyzes them, their brain unable to process the shock. This spell not only causes damage but leaves your enemy vulnerable, shivering in place as they try to regain control over their mind.

Effect: 1 psychic freeze damage.
Special: Stuns the enemy for one turn, leaving them unable to act.

Frost Shield (2)

With a protective chant, you summon a shimmering shield of frost around yourself or an ally. This barrier gleams with frozen magic, absorbing any frost damage that comes its way. The shield’s surface crackles with cold energy, strong enough to turn aside even the most potent winter magic. Those protected by the shield feel the bite of cold, but nothing more, as the frost wraps them in safety.

Effect: +3 protection against frost damage.
Duration: Until the shield is destroyed or the spell’s energy fades.
Special: The shield glows faintly and absorbs incoming frost magic.

Frost Lance (2)

From your hand, a long, razor-sharp lance of ice forms, crackling with deadly cold. With a swift motion, the lance is hurled forward, capable of spearing through multiple enemies. The ice digs deep into flesh, and a biting frost spreads from the wounds. Those struck feel their muscles stiffen and the warmth leave their bodies.

Damage: 3 frost damage.
Range: 40 feet.
Special: Can strike multiple enemies if they are aligned in a row.

Cold (4)

The temperature in the immediate area drops suddenly and drastically. Frost creeps up walls, and breath becomes visible in the freezing air. The cold is not just uncomfortable; it seeps into the bones, causing numbness and frostbite in those unprepared. In this intense cold, water turns to ice, and fire struggles to survive. All who remain in the area are subjected to the biting chill.

Effect: Lowers the temperature to freezing levels.
Special: Prolonged exposure can cause frostbite or cold damage to those without protection.

Snow Storm (3)

A blizzard erupts at your command, engulfing the battlefield in swirling snow and biting winds. Visibility is reduced to almost nothing as the storm howls around you. The snowstorm disorients enemies, slows their movements, and inflicts cold damage as they struggle to move through the heavy snow and icy winds.

Effect: Summons a snowstorm in a large area, reducing visibility and mobility.
Special: All creatures in the storm take cold damage every turn they remain within its grasp.

Test

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