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Loop_Kids Tag 1d6

When your hero takes an action in the story, the leader may ask you to roll the action die.

Regardless of the outcome, it will influence the story. The result could favor your hero (5 or 6), have mixed consequences (2, 3, or 4), or lead to something unfortunate (1).

If your hero has a related tag to the action, you have the option to re-roll.

Once the die is rolled, the leader explains the outcome. While you can often add to the story, the final decision rests with the game master.

Action Die (1d6) Result


Good (5 or 6)


Something positive happens.


...

Neutral (2, 3, or 4)


A good thing happens, but with a downside.


...

Bad (1)


An unfortunate event occurs.


...
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Example

Leader: Is everyone ready?

Junia: Yes.

Laran: Yes.

Hekke: Yes, let’s go on an adventure!

Leader: Good, let’s begin.
One morning, while you are visiting Junia’s uncle’s inn, he comes over to you.

Leader (as the uncle): Hey kids, what a lovely day it is today!

Hekke: I don’t know about that. It rained a lot on the way here.

Leader (as the uncle): Ha ha, a little summer rain never hurt anyone. But kids, could you do me a favor? There are herb-pancakes as a reward.

Hekke: Mmm, pancakes! Tell me what to do.

Leader (as the uncle): Junia, your aunt and I need some herbs from the cellar – I thought maybe you would fetch them for us. We’re so busy preparing for tonight’s party – but be careful, there are some large spiders down there.

Junia: Uhh, that sounds scary!

Laran: Yes, and gross.

Hekke: I really want those herb-pancakes!

Leader (as the uncle): Well, you’ll have to go down there, then. Here’s a key you’ll need in the cellar, and a light, because it’s completely dark down there.

The leader gives the heroes two item tags: a key and a light.

Laran: I’ll take the key.

Junia: And I’ll take the light.

Leader: Junia, your uncle goes over to a hatch in the floor and opens it. You see stairs leading far down into the darkness. What do you do?

Hekke: I draw my wooden sword and start heading down.

Junia: Hekke, are you sure that’s a good idea?

Hekke: I repeat… I’m not leaving until we get those herb-pancakes.

Junia: Ok. Me and Laran are going too – right?

Laran: Yes, we are.

Leader: When you reach the bottom of the stairs, you see a long hallway that continues into the darkness. You can also see a door on the right-hand side. What do you do?

Junia: Maybe the key is for the door?

Laran: Yeah, let’s try. I’ll see if the key fits.

Leader: Laran, roll the action die to see what happens.

Laran rolls a 1 (bad outcome).

Leader: Ok. The key fits in the lock. Laran, you pull and tug, but you can’t get it to work. You also hear something scurrying behind the door. You’ll have to come up with something different or let someone else try.

Hekke: Let me take a look at it. I’m good with locks.

Leader: Hekke, roll an action die to see what happens.

Hekke also rolls a 1 (bad outcome). Since Hekke is Sneaky and uses the tag with fingers, he gets to re-roll. This time, he rolls a 5 (good outcome).

Leader: You fiddle with the lock for a bit. It creaks a little, but you manage to get the door open. It’s completely dark inside. What do you do?

Junia: I hold up the light so we can see what’s in there.

Leader: Good idea! You can see a large spider, about the size of a cat, rushing towards you!

Laran: Eww! I cast frost magic on its legs so it can’t move as quickly.

Laran rolls a 4 (neutral outcome).

Leader: You see frost starting to form on its legs, so it moves more slowly, hissing. But – Laran, your fingers are getting very cold because you didn’t fully control the blue frost magic. You lose 1 courage.

Laran: Oh no, my fingers!

Laran turns his courage die to show 5.

Hekke: I stab it with my wooden knife – that spider won’t be attacking us here in town!

Hekke rolls a 5 (good outcome).

Leader: You give it a solid jab with the knife, and the spider starts retreating into its web up in the ceiling.

The leader had decided that the spider only had 2 courage, and since those are now gone, it retreats.

Junia: That’ll teach it! We need to tell Uncle that he needs to get rid of that nasty thing.

Hekke: Can we see the sack of herbs down here?

Leader: In the light, you can see that the sack isn’t in this room.

Laran: My fingers are tingling and hurt, should we go back upstairs?

Junia: Dear Laran, come over here and hold my hand, that will warm your fingers.

Hekke: I’m sure herb-pancakes cure cold fingers, so let’s keep looking for those herbs!

What happens next to the three heroes is up to you to play out!