FOLKIN.IO

The Eidolon

– A forgotten vessel, a fractured past, and echoes of horrors that refuse to die

Drifting alone in the darkness of space, The Eidolon is an ancient alien vessel shrouded in mystery. The ship’s vast, intricate structure hints at a long-lost civilization and a purpose that’s been forgotten over the ages. Silent corridors and empty chambers hold the faint traces of a vanished crew – markings on walls, symbols etched in metal, and strange devices that seem to pulse with dormant energy.

  1. The Atrium of Shadows
    Once a central gathering place, this vast chamber stretches upwards into darkness, with remnants of alien architecture forming arches and catwalks. Strange vines or tendrils – perhaps biological, perhaps mechanical – coil along the walls. Dim, pulsating lights flicker in odd rhythms, casting long shadows that seem to move of their own accord. The air is thick and stale, filled with the faint echo of whispers that could just be the ship settling… or something more.
  2. The Stasis Vault
    Rows of ancient stasis pods line this narrow, dark corridor. Some pods are cracked or shattered, with strange residue dripping from their openings. Others are still intact, their inhabitants preserved in eerie stillness, faces pressed against the glass, forever frozen in a look of horror or confusion. The room is silent, save for the occasional hum of an active pod, and the faintest pulse of energy from deep within the walls.
  3. The Biome Lab
    A cavernous laboratory filled with glass chambers containing specimens of alien flora and fauna. Most of these creatures appear lifeless, yet some twitches and subtle movements suggest a dormant life. The floor is slick with an unidentifiable substance, and twisted roots grow from cracks in the floor, connecting equipment in a way that feels intentional. There’s a faint, sickly sweet scent in the air, and strange spores drift lazily through the dim lighting.
  4. The Engine Core
    The heart of The Eidolon, this massive chamber houses the alien engine, a sphere of shifting light and dark matter that seems to bend reality around it. The walls are covered in foreign symbols, glowing faintly as if responding to the presence of newcomers. The engine emits a low, almost organic hum, and when you stand too close, you feel an odd pulling sensation, as if the core is aware of you. Something about it feels both alive and impossibly old, like staring into an ancient eye.
  5. The Hall of Memories
    This room is lined with panels of shimmering material that display visions and recordings from the ship’s past – moments from a world now lost. The images are fragmented, displaying snippets of daily life, battles, and ceremonies. As you walk by, the panels flicker and shift, sometimes revealing a crew member staring back at you, eyes wide with fear. Touching the panels results in an overwhelming wave of alien emotions that flood your mind, leaving you disoriented.
  6. The Void Temple
    An open, echoing space with walls that seem to absorb light. At the center is a raised platform, surrounded by markings and strange symbols that glow faintly in a circle. The ceiling has an opening that reveals the blackness of space, with stars shimmering faintly beyond. This chamber exudes an aura of reverence, as though it served a ritualistic purpose. Sometimes, the quiet hum of distant chanting can be faintly heard, but the source remains unknown.
  7. The Crew Quarters
    The narrow corridors here lead to small, Spartan rooms where the crew once lived. Each room contains a sleeping pod, some personal effects, and remnants of alien clothing or tools. The quarters are in disarray, as though the occupants left in a hurry. Some doors are sealed, while others hang open, revealing dark stains on the walls and floors. The sensation of being watched is strongest here, and each step feels like an intrusion into someone’s forgotten life.
  8. The Command Bridge
    A high-ceilinged room with massive, circular windows overlooking the emptiness of space. The bridge is filled with strange, decaying consoles that still emit faint sparks and flickers of light. The captain’s chair stands isolated in the center, partially disintegrated. The layout suggests a hierarchy, with control stations circling the main console. The silence here is thick, broken only by the occasional beep from an ancient panel. There’s a sense that something here still controls part of the ship, waiting for a command that never came.
  9. The Cryogenic Bay
    An expansive, chilled hall lined with towering cryogenic pods. A thin mist hangs in the air, and frost covers the walls. Many of the pods are open or malfunctioning, showing signs of long-term neglect. Some still contain figures inside, obscured by frost. Others hold only frozen residue, suggesting failed preservation attempts. The air is bitterly cold, and every sound echoes with a sharp, eerie clarity.
  10. The Alien Armory
    This compact chamber holds rows of alien weaponry, most of which are deactivated or unusable by human hands. Strange, crystalline objects glow dimly in their holders, and intricate, sharp-edged devices are mounted along the walls. Some of these weapons appear fused to biological elements, like claws or bones. A soft clicking noise can be heard from somewhere within, as if a system is still monitoring the room, ready to defend its contents.
  11. The Observation Deck
    A long, narrow platform with floor-to-ceiling windows, offering an uninterrupted view of the stars. Strange markings line the floor, suggesting it was once used for contemplative purposes. The silence is profound, broken only by the occasional crackle from deteriorating panels. The stars beyond seem unnaturally close, as if magnified by some ancient technology. There’s an overwhelming sense of isolation here, a reminder of how far from home you truly are.
  12. The Medical Bay
    This dimly lit area is filled with alien medical equipment – tables with restraints, syringes filled with unknown substances, and machines that emit eerie green light. Some devices resemble organic matter, pulsing as if alive. Dried stains and claw marks indicate that not all patients were willing. Strange symbols cover the walls, and broken containment pods hint that something may have escaped… or been released.