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NPC Advice: Pawn

Narrative Role

  • Pawns represent common NPCs with little individual significance. They are the faceless masses—peasants, townsfolk, or foot soldiers. In a villainous role, they might be minions, lowly henchmen, or creatures like skeletons, rats, or goblins.
  • Their narrative function is often to populate the world and set stakes, showing how a larger force or threat is growing.

Combat Role

  • Weak and easily defeated, pawns are ideal as swarm enemies or cannon fodder.
  • They rarely act alone and rely on numbers to be effective in combat.
  • Pawns may act as distractions or wear the party down before stronger enemies appear.

Examples

Skeletons, wolves, rats, peasants with pitchforks, guards, zombies.

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Swarm of Rats

“The sound of claws and squeals—it’s too late once you hear it. Run.”

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Shackled Revenant

“The chains are heavy… but not as heavy as regret.”

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Industrial Defense Unit Mk-IV

“Zone integrity compromised. Eliminating hostiles.”

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Undead Skeleton

“The clattering of bones echoes in the dark… they come for us!”

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Clockwork Guardian

“Tic tac.”