FOLKIN.IO

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Free

Description: Start building your own Characters with the Free Plan. Perfect for beginners and players, this plan provides you with the fundamentals 

Personal

5 / month

Description: The Personal Plan is designed for those who want to bring their virtual worlds to life with more advanced tools and resources. Whether you’re building for fun or for a larger project, this plan offers the flexibility and support you need to create something truly unique.

 

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25 / month

Description: For the ambitious creators, the Pro Plan offers everything you need to build expansive, detailed virtual worlds with no limits. With full access to the platform’s best tools, an active community, and exclusive perks, this plan is perfect for those who want to take their creations to the next level.

Rule_Health Dice 1d6

The Health Dice rule offers a simple and effective way to track character health using a single six-sided die. Each character starts with a maximum of 6 health, represented by the die, which is placed visibly on the table to reflect their current condition.

This rule enhances tension and realism by highlighting the risks characters face, whether physical, mental, or social. Health can adapt to fit the tone of the frame: in fantasy, it might represent hit points; in horror, mental resilience; in social frames, reputation. In more complex settings, health can integrate these aspects to provide diverse challenges and strategic depth.

Leader role

Damage is one of many consequences leaders can impose in Frame, making health a key resource that underscores the fragility of survival and the toll of adversity.

The leader is responsible for administering damage to characters based on their actions and the unfolding events.

Damage is based on the context, the actions taken by the characters, and the outcomes of micro loops dice rolls. Damage is divided into 6 levels of intensity:

1 – Minor: Represents superficial injuries or slight mental strain. For physical encounters, it might be a small cut or bruise. In a mental context, it could be minor stress or anxiety. Characters can usually recover from minor damage quickly and without significant assistance.

2 – Light: Indicates slightly more noticeable harm, such as a deeper cut or mild sprain. Mentally, it might involve mild fear or discomfort. Recovery is still relatively easy, but it requires some attention.

3 – Moderate: Reflects more significant harm, such as a deep wound or a substantial hit to mental health. Physically, it could mean a sprained ankle or a deep cut. Mentally, it might involve fear or confusion. Recovery from moderate damage requires more time and possibly external aid.

4 – Serious: This level involves severe injury or considerable psychological impact. Physical serious damage could be broken bones or heavy bleeding, while serious mental damage might manifest as trauma or severe panic. Recovery is difficult and necessitates significant time and resources.

5 – Critical: Represents life-threatening injuries or extreme psychological distress. Physically, it could be near-fatal wounds or critical organ damage. Mentally, it might involve a complete breakdown or overwhelming terror. Recovery is very challenging and may not be fully possible without substantial intervention.

6 – Fatal: Indicates injuries or mental trauma that are almost certain to be lethal or cause permanent damage. Physically, this could be mortal wounds or irreversible organ failure. Mentally, it might involve a total psychological collapse. Recovery is nearly impossible without extraordinary intervention, and the character may face lasting consequences or death.

Health Dice

6 – Perfect Health:

The character is in top form, showing no signs of physical injury, mental strain, or social damage. They can act confidently and without restrictions.

5 – Minor Scratches:

The character has sustained slight damage, such as superficial cuts, bruises, or minor mental stress. They are still capable of performing at near-full efficiency.

4 – Noticeable Wounds:

The character has taken some damage that might slow them down or cause discomfort. Physically, this could be a sprain or a deeper cut; mentally, it might be noticeable stress or confusion. They can continue but with caution.

3 – Significant Injury:

The character is clearly injured or shaken. Movement is harder, and actions may falter. Physically, they might limp or bleed; mentally, they could be distracted or anxious.

2 – Severe Pain:

The character is severely injured, with pain or mental strain affecting every decision. They may need assistance or time to recover. Without intervention, they are at serious risk.

#CriticalRisk #Exhausted

1 – Near Collapse:

The character is on the brink of total failure—physically, mentally, or socially. Each action carries immense difficulty, and one more hit could be fatal or debilitating.

0 – Critical Failure:

The character’s health is entirely depleted. They are unconscious, incapacitated, or dead. Recovery may be impossible without extraordinary intervention or narrative resolution.