Description: Start building your own Characters with the Free Plan. Perfect for beginners and players, this plan provides you with the fundamentals
Description: The Personal Plan is designed for those who want to bring their virtual worlds to life with more advanced tools and resources. Whether you’re building for fun or for a larger project, this plan offers the flexibility and support you need to create something truly unique.
Description: For the ambitious creators, the Pro Plan offers everything you need to build expansive, detailed virtual worlds with no limits. With full access to the platform’s best tools, an active community, and exclusive perks, this plan is perfect for those who want to take their creations to the next level.
Rule_
In the vastness of space, stations are built, abandoned, repurposed, and destroyed. Some are hubs of civilization, others are remnants of forgotten wars or experiments gone wrong. This generator allows you to create a unique space station layout by rolling dice and placing them as they land. Each die represents a room or module, with its value determining the type of function it serves.
Roll the dice. Build the station. Explore its mysteries.
You can use different types of dice (d6, d8, d10, etc.) to create anything from a small research outpost to a sprawling orbital metropolis. The result is an unpredictable, emergent structure—sometimes a fully functional station, sometimes a half-destroyed wreck drifting in the void.
Roll the dice and place them where they land, forming a grid. The value on each die determines the type of room. Both black and white dice represent rooms.
1 – Destroyed section (Hull breach, broken module)
2 – Communication (Radio, basic sensors)
3 – Control (Navigation, AI systems)
4 – Energy (Reactor, batteries, power grid)
1 – Destroyed section
2 – Communication (Antenna, radar, control room)
3 – Storage (Supplies, food, weapons)
4 – Lab (Research, medical facilities)
5 – Control (Bridge, navigation center, AI)
6 – Energy (Reactor, solar panels, main engines)
1 – Destroyed section
2 – Communication (Satellite link, control hub)
3 – Storage (Fuel, materials, ammunition)
4 – Lab (Experimental research, cybernetics, biotech)
5 – Control (Command center, AI systems)
6 – Energy (Fusion, solar, fuel cells)
7 – Weapons (Cannons, missiles, defense turrets)
8 – Shield Generator (Deflectors, magnetic barriers)
1 – Destroyed section
2 – Communication (Long-range radio, sensor array)
3 – Storage (Consumables, mining, salvage)
4 – Lab (Biotech, chemistry, xeno-research)
5 – Control (Main bridge, AI management)
6 – Energy (Fusion, antimatter, experimental power)
7 – Weapons (Torpedoes, lasers, kinetic guns)
8 – Shield Generator (Absorption fields, plasma shields)
9 – Hangar (Docks, small ships, repair drones)
10 – Life Module (Crew quarters, hydroponics, common area)
1 – Destroyed section
2 – Communication (Diplomatic hub, deep space sensors)
3 – Storage (Trade goods, ship parts, scrap)
4 – Lab (AI development, nanotech, genetic research)
5 – Control (Main bridge, captain’s quarters)
6 – Energy (Antimatter reactors, dark energy sources)
7 – Weapons (Mass drivers, EMP weapons, ion cannons)
8 – Shield Generator (Adaptive force fields, resonant shielding)
9 – Hangar (Dockyards, mech bays, warship assembly)
10 – Life Module (Biodomes, recreational areas, civilian housing)
11 – Trade Hub (Marketplace, visitor quarters, black market)
12 – Archives (Historical records, research data, secret files)
1 – Destroyed section
2 – Communication (Galactic network, hacking center)
3 – Storage (Rare minerals, exotic materials, smuggling bay)
4 – Lab (Cybernetics, AI-human fusion, chaos research)
5 – Control (Command and emergency response)
6 – Energy (Quantum fusion, antimatter core)
7 – Weapons (Particle beams, dark matter warheads, black hole generators)
8 – Shield Generator (Dimensional shielding, plasma barriers)
9 – Hangar (Warship construction, shipyards, drone fleets)
10 – Life Module (Luxury quarters, holographic simulations)
11 – Trade Center (Marketplace, embassies, cargo terminals)
12 – Archives (Ancient knowledge, hidden AI data, forbidden research)
13 – Diplomacy (Intergalactic council, embassies)
14 – Temple (Religious site, cult headquarters, shrine)
15 – Underworld (Black market, smuggler hideouts, secret tunnels)
16 – Leadership Quarters (Governor’s suite, private command post)
17 – Medical Facility (Biotech labs, cloning, cybernetic enhancement)
18 – Recreation (Casinos, gladiator pits, entertainment centers)
19 – Portal Room (Teleportation tech, experimental travel systems)
20 – Unknown (Something beyond comprehension – what is it?!)
The Personal and Professional Table Roleplay
Experience a minimalistic blend of deep narrative exploration and intuitive rules, offering flexible frames—ideal for crafting meaningful connections with friends or serving as a professional tool for practitioners in human-centered fields.
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