FOLKIN.IO

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Description: Start building your own Characters with the Free Join Plan. Perfect for beginners and players, this plan provides you with the fundamentals 

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Description: The Personal Plan is designed for those who want to bring their virtual worlds to life with more advanced tools and resources. Whether you’re building for fun or for a larger project, this plan offers the flexibility and support you need to create something truly unique.

 

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25 / month

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Kids

Casual, Existential

Prolog

When the world changes, only kids notice

Lately, things have felt… different. Not in a way you can easily explain, but in the way the air feels heavy some nights, or how certain places in town seem to change when no one’s looking. The kind of strange that makes you and your friends stop, glance at each other, and wonder if anyone else is noticing.

The adults don’t seem to. They’re busy, caught up in their jobs and routines, telling us it’s all in our heads when we bring it up. But we can feel it, something’s out there—something that wasn’t there before.

We’re just kids, but we know when things don’t feel right. And there’s not much time left before everything changes. Before we grow up. So, for now, it’s just us—our friendship, our curiosity, and the sense that whatever this is, it’s waiting to be discovered.

We don’t know what’s happening yet, but we know we’re the ones who have to find out.

Free

Kids

The Neighborhood

Welcome to the world of Kids, set in the 1980s in a small, suburban town that’s just big enough to have secrets hidden in its quiet streets. The neighborhood feels safe during the day—kids ride their bikes to the corner store, play in the arcade, and swap comics in the park. But at night, the air gets colder, and shadows stretch longer than they should. It’s the kind of place where something always feels just slightly off, like a missing puzzle piece no one talks about.

The kids are the heart of this town—young enough to believe in the extraordinary, old enough to start noticing what the adults don’t. Their bikes take them on adventures through overgrown lots, creepy old houses, and the forest that borders the edge of town—places where the strange things happen, where answers might be hiding.

What the Grown-Ups Don’t See

In Kids, the grown-ups are oblivious. They’re focused on work, the nightly news, or the latest neighborhood gossip. They’re dismissive when you try to tell them about the strange lights in the sky or the weird buzzing you heard from the abandoned factory. To them, it’s just kid stuff. But it’s not.

There’s a force in the town, something hidden, waiting to be discovered. It shifts reality in subtle ways—makes certain objects hum with energy, lets you see glimpses of things that shouldn’t be there, or pulls you toward places you’ve never noticed before. The adults, busy with their routines, are shielded from it. The kids, on the other hand, are wide open to the strange. They’re the only ones who can see it clearly.

The Circle

You and your friends are the core of the story. Each of you brings something different to the group—whether it’s your knack for solving puzzles, your fearless curiosity, or your ability to keep everyone together when things get tough. Together, you form a tight-knit crew, bound by shared experiences, late-night bike rides, and secret hideouts.

Every group has a dynamic, a mix of personalities that clash and complement each other. Maybe you’re the skeptic who always needs proof, or the dreamer who’s sure aliens are behind it all. The balance between you is crucial because, whatever’s happening, you’re going to need each other to figure it out.

The Mystery in the Static

There’s something out there—a signal, a frequency, a pulse that cuts through the static of everyday life. Maybe it’s coming from the old radio tower at the edge of town, or maybe it’s buried under layers of government cover-ups. You catch glimpses of it on TV screens late at night, or you hear it crackle through the walkie-talkies when you’re out riding your bikes. Whatever it is, it’s drawing you in, and it’s getting stronger.

But what is it? An alien presence? A secret government experiment? Something supernatural, hiding just beyond the edges of reality? The only way to find out is to follow the clues—the strange occurrences, the patterns in the static, and the places where the fabric of the world seems to ripple.

Growing Up

This is more than just a story about strange events; it’s also about growing up. Each day, you’re a little closer to leaving behind the things that make you a kid—the freedom, the wonder, the belief that anything is possible. As the world starts to reveal its darker, stranger sides, you’re forced to face your own fears and doubts. There’s an existential undercurrent here.

You and your friends know that time is running out—not just to solve the mystery, but to stay the way you are.
In Kids, the world is changing, and so are you. The deeper you go into the mystery, the more you realize it’s also about your own journey into adulthood.

Story Starters

  • The Light Over the Forest: One night, while riding home late, you see something strange—an unnatural light hovering over the trees at the edge of the forest. The next day, one of your friends swears they saw it too. But now, the forest is different. Something’s moving in there, and no one else seems to notice.
  • The Static on Channel 13: There’s a local TV station that usually plays reruns, but lately, at exactly 11:13 p.m., it cuts to static for 3 minutes. In that static, strange images flicker in and out. You’ve started taping it, but what you’ve found on the tapes doesn’t make sense—images of places in town that are somehow… wrong.
  • The Old Man’s Journal: A neighbor passes away, and his house is cleaned out. While rummaging through some old junk in the trash pile, you find his journal. The entries describe weird experiments, strange visitors, and something he was trying to keep hidden in his basement. You can’t tell if it’s real or the ramblings of an old man… but what if it’s both?

NPCs related to this frame

Other relevant NPCs

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Industrial Defense turret

“System malfunction. Target… acquired.”

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Industrial Defense Unit Mk-IV

“Zone integrity compromised. Eliminating hostiles.”

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Clockwork Guardian

“Tic tac.”
No data was found
No data was found

Prolog